Posts Tagged ‘Computer Graphics’

The Painter of Cyberspace: The Art of Jurgen Ziewe

January 20, 2018

Earlier this week there was a piece in the press announcing that the Turner Prize Committee had decided to go public early about which artworks and artist they were considering. I have strong feeling, like many people, about the Turner Prize. Many of the works seem simply designed to shock, with nothing more substantial underneath. Those that aren’t, are simply banal. It’s highbrow kitsch, which says nothing while claiming that it actually does. And I think modern fine art has reached a dead end. it’s anti-art, which constantly raves about Duchamps’ urinal nailed to a piece of canvas. Duchamps did it to make the point that whatever the artist claimed to be art, was art. It’s over a century old, and the joke’s well past it’s sell-by date. It was always an adolescent, childish prank anyway. To some of these art experts, it’s a hallowed artistic statement that must not be blasphemed in any way. You remember those Chinese guys, who were arrested when they jumped up and down on Tracey Emin’s ‘My Bed’? The same two were planning to urinate in Duchamps’ urinal. Which I feel is in keeping with the piece itself, but the mere thought horrified the keepers of official art.

The real artistic boundaries are being pushed, in my opinion, not by the fine artists, or at least, not by those fine artists currently pushed by the very small clique that defines what ‘official’ art is, like Nicholas Serota. Rather, they’re being pushed by commercial artists and film makers, often inspired by the worlds of Fantasy and SF, using computer graphics. One of the foremost of these, in my opinion, is the German artist Jurgen Ziewe. Ziewe lives over here, and has an English wife. And we are fortunate to have such a talented artist. I do wonder what will happen to other talented EU migrants like him after Brexit, who can’t stay in this country because they aren’t married. We’re going to lose a lot of very talented people.

Ziewe uses computer graphics, including Virtual models of humans and objects, and fractals, to create prismatic, Virtual, interior worlds full of robots, strange creatures, synthetic humans, fairies, wizards, witches, priestesses and temples. He started out making cards showing dolphins under cosmic skies. He’s a very spiritual guy, in a New Age-y sense, and his work is inspired by concepts from Theosophy and C.G. Jung. Here’s some of the picture from Nigel Suckling’s book about his art, New Territories: The Computer Visions of Jurgen Ziewe (Paper Tiger, 1997).

The Fairy Queen

Picnic In Cyberspace

Journey of a Virtual Traveller

Apart from Ziewe, other artists working in film and television have also been using the concepts of computer graphics. One of the features of the BBC TV version of the Hitch-Hiker’s Guide to the Galaxy that most impressed me in the late ’70s or early 1980s were the, ahem, computer graphics for the pieces of information provided by the Book. In fact, they were hand drawn, because the computers at the time simply weren’t up to the task of creating pictures that detailed. But the art produced as ‘computer graphics’, was superb, and those, who watched the show were deeply impressed. As an example, here’s a piece from YouTube of the Book describing Vogon poetry.

Further examples can be seen in pop videos. Like this one from the American electro-pop band, Information Society, which uses scrolling alphanumerics to suggest passage through cyberspace in a computer game, made for their track, ‘The Prize’.

Other artistic explorations of medically or cybernetically enhanced vision can be seen in the films Pitch Black and The Chronicles of Riddick and the last of trilogy, entitled simply Riddick. Richard Riddick, the anti-hero in these movies, is a violent criminal, a murderer, who somehow ends up doing the right thing. While in slam for his crimes, he paid the prison doctor 20 menthol cigarettes to have his eyes surgically altered, ‘polished’, so that he could see in the dark. In these flicks, we so bits of the action through his eyes. The scene in Pitch Black, where he sees the predatory aliens pouring out of their underground lairs after the marooned crew of a crashed colony spacecraft, is awesomely beautiful. This is the trailer for the movie.

And this is the trailer for The Chronicles of Riddick.

In this movie, the Necromongers use visioners, cybernetically adapted humans, to seek and visually examine areas that are difficult or impossible for normal human eyes to see clearly. And the brief scenes, in which the audience is shown what they see, are also stunning.

But this is low, commercial art, and so unlikely to find any praise by the High Art people, no matter how popular it is, or how technically sophisticated and visually inspired. The best comment on this kind of artistic snobbery comes from the American SF/Fantasy artist and book illustrator, Bob Eggleton.

Being a commercial artist is itself a kind of pigeonhole in the art world, but it is not a label that troubles him. ‘Commercialism for the sake of commercialism is not a sin. What I hate is commercialism packaged as fine art. That’s what Abstract Expressionism about, you’re buying into a trend much of the time. There’s nothing wrong with any kind of art, provided the artist believes in what they’re doing.’

From Nigel Suckling, with introduction by Gregory Benford, Alien Horizons: The Fantastic Art of Bob Eggleton (Paper Tiger, 1995) page 83.

And the YBAs, such as Damian Hirst, Tracey Emin and Chris Offili, were very commercial, as was Salvador Dali long before them. This was pointed out on a programme on the great surrealist on Radio 4 several years ago by Malcolm MacLaren, the genius – well, he obviously thought he was – behind the Sex Pistols.

And here’s Eggleton’s picture of Great Cthulhu, painted for Weird Tales magazine, for all the Lovecraft fans out there.

I realised I’ve digressed a little way from the central topic of this post, the fantastic computer art of Jurgen Ziewe. But these are related issues, showing the way computers, robots, space and high technology – the stuff of Science Fiction – is pushing artistic boundaries in ways that the official fine art of Conceptualism really isn’t doing. I’m also exploring a few ideas here for a much longer article, or series of articles, I intend to do on this sometime.

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TTA Spacecraft 2000 – 2100: Videos, Spacecraft and Book Cover Art

April 19, 2017

I put up a post at the weekend about a video I’d found on YouTube, in which a fan of Stewart Cowley’s Spacecraft 2000-2100 had made a short CGI film as a tribute. The film was a promotional video for the book’s fictional Terran Trade Authority, the global governmental organisation that had overseen the construction of the spacecraft which had taken humanity to the planets, and from then on to the nearest stars, meeting friendly creatures from Alpha Centauri, and fighting a war against aliens from Proxima Centauri.

The book Spacecraft 2000-2100 was a ‘future history’, of the type that was quite common in SF from the 1950s to the 1970s, when scientists and science fiction writers were confident that it would only be a matter of decades, perhaps only a few years even, before humanity established colonies in space – orbital cities, bases and then colonies on the Moon and Mars. FTL – Faster Than Light travel would be invented, and humanity would go on into the Galaxy ‘to seek out new life forms and new civilisations’, in the words of the Classic Trek.

The spacecraft in the book all came from SF book covers by some of the great space artists of the ’70s – Chris Foss, Angus McKie, Peter Elson, Bob Layzell, Fred Gambino and Jim Burns, around which the author, Stewart Cowley, wove his story of invention and exploration. It’s one of my favourite space books. The spacecraft depicted and their settings had a strange, otherworldly, literally alien beauty, even when the scenes were of industry or simple rocket launches. After I found the first video, I found another. This one is rather more complete. It uses the same computer techniques to recreate the spacecraft, as well as a whole scenes from the book. The spacecraft race across alien landscapes, rise into the air, hover above vast future cities, or prepare to dock with huge space stations.

I also found this video by Scott Manley on YouTube, where he talks about the book. He found it amongst his father’s old things, which rather dates me. Along with some of the other facts he mentions, he talks about the picture of an alien spaceship, which was plagiarised a few years ago by another artist, who entered his version for the Turner Prize. Apparently, the book was also republished in 2005, but was not well-received. The future history had to be rewritten, and some of the pictures were replaced by computer art. There has, however, also been a Role-Playing Game created, which is set in the same universe as the book.

Here’s a few of the book covers, from which the art was taken. Top far left is by Angus McKie; top let is Tony Roberts, bottom left is Bob Layzell, while bottom right is by Peter Elson. Neither of the two bottom images appear in the book. Other pieces by them do appear, and these show Layzell’s and Elson’s style
This and other great pieces of SF art can be found in the book Sci-Fi Art: A Graphic History by Steve Holland (New York: HarperCollins 2009).

Arthur C. Clarke Book on the Terraforming of Mars

March 18, 2017

Arthur C. Clarke – The Snows of Olympus: A Garden on Mars – The Illustrated History of Man’s Colonization of Mars (London: Victor Gollancz 1994).

A little while ago I put up a number of articles on the possible terraforming of various planets in our solar system. The prime candidate at the moment would be Mars, but people have also suggested ways to terraform Venus and the Moon. I’ve managed to dig out from my bookshelves a copy of Arthur C. Clarke’s book, The Snows of Olympus, which I bought way back in the 1990s. Clarke’s been called ‘The Space Prophet’ because of his article published in a radio hobbyists’ magazine shortly after the War predicting geostationary communications satellites. He has jokingly said in an article ‘How I Lost a Million Dollars in My Spare Time’ that he should have patented the concept, and so made himself a billionaire because of its immense value to the telecommunications industry. This book is no less prophetic in that it uses computer simulations to depict the gradual greening of the Red Planet over a thousand year period from the next few centuries to c. 3000.

The book has a prologue, in which Clarke gives the text of a speech he gave to future Martian colonists as part of the Planetary Society’s ‘Visions of Mars Project’. Launched by the late and much-missed astronomer and space visionary, Carl Sagan, this was a project to send the future colonists the gift of a collection of SF short stories about Mars aboard two probes due to land there. There’s then a short introduction in which Clarke lays out the aims of the book. The first chapter, ‘Prelude to Mars’, discusses the history of the exploration of the Red Planet by terrestrial astronomers and writers, such as Giovanni Schiaparelli, Percival Lowell, H.G. Wells and Edgar Rice Burroughs, C.S. Lewis in Out of the Silent Planet, and the controversy surrounding the supposed ‘face’ on Mars, made by Richard Hoagland and others.

Chapter 2 – ‘The Curtain Rises’ – is on the probes sent to explore Mars, such as the Mariner probes and discussion between himself, Sagan, Ray Bradbury and the JPL’s Bruce Murray at the Jet Propulsion Laboratory on the probes and their findings. He goes on to discuss Viking probes and the debate about American and Russian cooperative ventures in space research. This last ended for a time because of international tensions created by the Solidarity crisis in Poland.

Chapter 3 – ‘Going There’, describes the problems and suggested methods for reaching Mars, establishing crewed bases there, including various types of rocket from the conventional chemical to nuclear-thermal and atomic; solar sails and space elevators, George Bush seniors’ intention to launch a crewed mission to Mars by 2019, and the tasks that would immediately face the astronauts landing there.

Chapter 4- ‘Virtual Explorations’ is on the use of computers and VR to explore and map Mars, and particularly the Vistapro programme used in the generation of many of the images in the book.

Chapter 5 is on the artistic and computer depictions of Olympus Mons, the planet’s highest mountain and the gradual reclamation of its surface by vegetation, beginning with lichens, during the long centuries of terraforming. This culminates in the emergence of liquid water and creation of a sea surrounding the mountain.

Chapter 6 does the same for Eos Chasma, the ‘Chasm of the Dawn’, in the Valles Marineris.

Chapter 7 shows the same process as it would affect the Noctes Labyrinthes – the Labyrinth of Night. This forecasts the growth of forests in this part of Mars, beginning with pines but later including deciduous trees.

Chapter 8 – ‘The Longest Spring’ discusses the various methods that could be used to terraform Mars, such as coating the ice caps with carbon from Mars’ moon, Phobos, the use of orbiting mirrors to melt them, raising its temperature by turning Phobos into a miniature sun for about 40 days using ‘muon resonance’ – a form of nuclear reaction, and bombarding the planet with comets to cover it with water, and ‘Von Neumann’ machines that would gradually terraform the planet automatically.

‘Disneymars’ looks forward to a museum display and audiovisual presentation that would show the colonists what their planet would look like in the future as the terraforming progresses.

Chapter 9 – ‘Concerning Ends and Means’ discusses the moral dimension of terraforming, the immense historical importance of exploration and the need to continue this exploration to the Red Planet in order to preserve human civilisation and progress.

There are two appendices. The first is an extract from a speech, The Mars Project: Journeys beyond the Cold War, by US senator and WWII hero, Spark Matsunaga. The second, ‘So You’re Going to Mars’, is fictional advice given by the immigration authorities to people moving from Earth to Mars.

The quality of the computer graphics is mixed. Many of them, which were without doubt absolutely astonishing for the time, now look rather crude and dated as the technology has improved. Others, however, still stand up very well even today. The quality of the computer simulations of the terraforming process can be seen from this image below of what Eos Chasma might look like in 2500 AD.

There are also plenty of illustrations of Mars, rendered using more traditional artistic methods such as painting, including photos of Percival Lowell’s own drawings of what he believed was the planet’s network of canals.

Although the computer tools may have been superseded and improved in the decades since the book’s publication, I think the science, and the social issues Clarke discusses, are still solidly relevant and contemporary. Certainly there is now a popular movement to send humans to the Red Planet at some point in the coming decades, and prospective future colonists have even come forward to volunteer a few years ago. There is, however, a greater awareness of the medical dangers from radiation and microgravity that would affect – and possibly destroy – a mission to Mars. The dream, however, is still there, as shown by the success of the film The Martian a few years ago.

Completely Tasteless Chinese View of ISIS Vs. Al-Qaeda

December 6, 2015

I found this piece of computer generated mayhem on a website that’s perhaps best not mentioned. It’s a Chinese language news report of the rivalry and fighting between ISIS and al-Qaeda in the Middle East, and the international attempts to bomb them both. The core of the report seems to be the news that a suicide bomber from the al-Nusra front infiltrated ISIS, blowing himself and them to kingdom come. I think they’ve got that part of the story wrong. I don’t think al-Nusra are al-Qaeda. From what I’ve heard, they’re anti-Assad Syrian Nationalists, who beat up anybody from outside Syria trying to enter the country to fight. The whole bloody conflict over ISIS is presented as knock-about slapstick farce, with the two sides laughing as the press each other’s suicide belts, blowing themselves up. Putin is described as ‘rootin’ tootin’, and riding a horse shirtless, while Dave Cameron is shown with a pig attached to his crotch.

As he does.

It’s computer animated, and the sheer tastelessness suggests it comes from the Taiwanese news show that presents the news as computer animations. It looks like it’s the same crew, who produced the computer graphic illustrated report of a rage-filled Gordon Brown going on the rampage, punching everything in sight and beating people up.

One upon a time, if it featured high technology, and was weird and tasteless, at least to Western sensibilities, it was usually ascribed to the Japanese. There’s that saying: 95 per cent of everything weird comes from Japan. Now that consumer capitalism has hit China, they also seem to be losing their canons of taste and restraint. I blame the global influence of Rupert Murdoch for lowering standards right across the globe.

As for the animation, it’s tasteless, but I’m including it here as it makes ISIS look stupid, which is a righteous cause in itself, as well as sending up our own Prime Minister.